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Keeper of the Lunar Lighthouse.

Immanent Death @ImminentDeath

Joined on 12/29/17

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Update on that one game I'm making

Posted by ImminentDeath - February 26th, 2020


I just wanna put an update out there on how this new game I’m making is coming along, because it’s been a while since I’ve said anything. This game idea has just become so big, it’s a real challenge to develop it. I think it will be very interesting to see how it turns out.

This game will be very story-driven, and I want to make a lot of games in the future that tell stories. There’ll be lots of characters and dialogue and scene transitions, just lots of stuff in general. So the first challenge I’m facing is making all that stuff.

But also, the actual game part of this game has turned out to be extremely… chaotic. I don’t want to say too much yet, but it’s not like anything I’ve seen before from the kind of game that this is. I kinda like it. But it’s pretty broken, and it needs a lot of tweaking and adjusting before it’s finished. The whole system is really just kind of an experiment.

The problem I’ve been having, though, is that with how big and weird this game ended up being, it’s become extremely daunting for me to make, and because of that it probably won’t be finished for a while. This is definitely a game that I want to make sure I get right, and I’m probably just putting too much pressure on myself, but still… I want it to be good.

So with that being said, I wondered if I might start making much smaller and simpler games in between development of my larger projects, so I would have something to work on that isn’t so massive, and so everyone would have more games to play. This way I could spend more time on the bigger games while getting a chance to mess around with simpler stuff just for fun. I’m not sure what I would make yet, but I think it’s a decent idea. Should I do that?

Either way, I’m gonna release this big weird game at some point, I just have no idea when. In comparison, I started making Darkhouse in August of 2018, and it was released 9 months later (and it was still kinda broken). I want to make sure I take the time to make as high a quality game as I can, but since that time might at times end up being a long time, I might consider doing simple and less intimidating projects in the meantime. Let me know if that sounds neat, because I think that might be pretty neat.



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