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ImmanentDeath

11 Game Reviews

5 w/ Responses

This is a great example of something that looks simple on the surface, just a game about a cat with zoomies, until you notice how everything, even small details, works perfectly together, like the laser pointer cursor and the useless meow button that I still found myself mashing all the time. The more you notice, the better it gets.

EvanMMO responds:

So glad you liked it!

Very satisfying game with just the right amount of challenge, and no limit to how fast you can attack or roll. After I beat the game and went exploring, I did somehow attack/roll through the wall at the right edge of the north boss' scene and got stuck. You could probably just add more wall tiles there and it would fix it.

Edit: I have slain the dragon. Now I look very cool indeed.

MrDoth responds:

Thank you very much for your review! :,D I am very glad to read that you liked it, I just solved this problem, I updated the game just a few minutes ago, there is also a new boss to the northeast, if you want, give it a try :)

This game just feels great and intuitive to play. The upgrades and weapons are fun to mess with, especially with upgrading firing rate and getting auto-firing guns.

I enjoyed this game. Just run around and beat up ghosts while epic music plays. I wanted to see what would happen when I run out of health, so I started running into the spectres, and interestingly they could stick to me for a while and keep dealing damage. Bug or feature?

Either way I got negative health. My high score is -65 before it regenerated back to 1.

That red static do be bitcrushing the music

jonaspatrik responds:

Yep. Do you know that i give it a name?The Noise!

I spammed the left and right keys to perform the ultimate 360 degree poke move and killed 747 clock people before they stopped showing up. I think I'm in a coma.

B r u h

tscoct responds:

Bruh indeed

This game looks and sounds amazing. The animation is really smooth, and the lighting and effects are great. The sound design fits really well with the atmosphere and robotic aesthetic. I love games that allow me to unhinge the fabric of reality through my uncalculated actions.

I do think the game's window is a little too big. It doesn't fit on the page on my screen, and I had to zoom out a little to see everything. Maybe it should be smaller, and possibly have a fullscreen option.

I take all this money lying around and then hide behind a painting so they'll never find me. I hope the sewer smell doesn't give me away.

This game is interesting for a couple reasons. The maze is pretty small, and whatever that faceless entity is can move through walls. It also prefers diagonal movement over straight movement so it tries to cut you off if you're aligned on the x or y axis. Combine that with the slow movement and you get some close calls every now and then.

My strategy was to memorize the maze and then run circles around the edges of it, trying to lead the enemy away from where I intend to go, because since the maze is small and it can move through walls, it can get to me pretty quickly. I managed to grab 5 circle-things in my last run before the faceless ghost man got me.

I like the 1-bit graphics and chiptune music. I wish the title meant something in the game itself because that's what intrigued me about this game. I'm not sure this game needs difficulty settings because it seems pretty balanced to me. Maybe if the maze was a little bigger, you could avoid having to run circles around the edges of it, but you'd have more maze to memorize, and if you added more dead ends it would incentivize people to memorize it so they don't get trapped in them by the enemy.

Keeper of the Lunar Lighthouse.

Joined on 12/29/17

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